Game AI
Story generation
AI planner
Natural Language Processing
Education
(Ph.D.) North Carolina State University
Experience
Post-doc, IT University of Copenhagen, Denmark: 2010.10-2014.08
Samsung Electronics, 2008-2010
Journal Articles
(2023)
Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction.
Communications in Computer and Information Science.
1836,
(2021)
Extracting and Clustering of Story Events from a Story Corpus.
KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS.
15,
10
(2021)
Analysis of Autoencoders for Network Intrusion Detection.
SENSORS.
21,
13
(2021)
A Systematic Approach to Building Autoencoders for Intrusion Detection.
Communications in Computer and Information Science (vol. 1383).
1383,
(2021)
A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization.
SWARM AND EVOLUTIONARY COMPUTATION.
60,
(2020)
Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization.
IEEE ACCESS.
8,
(2019)
Emotion-Based Story Event Clustering.
Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science,.
11869,
(2019)
Design Considerations for Developing a Mobile Storytelling Game Application.
HCI International 2019 – Late Breaking Posters. HCII 2019. Communications in Computer and Information Science.
1088,
(2017)
클래스 불균형 데이터에 적합한 기계 학습 기반 침입 탐지 시스템.
정보보호학회논문지.
27,
6
(2016)
Towards Procedural Game Story Creation via Designing Story Cubes.
Interactive Storytelling. Volume 10045 of the series Lecture Notes in Computer Science.
10045,
(2016)
Query Categorization from Web Search Logs Using Machine Learning Algorithms.
International Journal of Database Theory and Application.
9,
9
(2015)
Bird Attack: Interactive Story with Variable Focalization.
Lecture Notes in Computer Science vol. 9445.
(2015)
Detecting Predatory Behavior in Game Chats.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES.
7,
3
(2015)
Visualizing Privacy Risks of Mobile Applications through a Privacy Meter.
Lecture Notes in Computer Science vol. 9065.
(2015)
Suspenser: A Story Generation System for Suspense.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES.
7,
1
(2015)
Directional Pedestrian Counting with a Hybrid Map-based Model.
INTERNATIONAL JOURNAL OF CONTROL AUTOMATION AND SYSTEMS.
13,
1
Publications
(2016)
Procedural Content Generation in Games
Chapter 7. Planning with applications to quests and story.
Springer International Publishing.
Co-author
Patent/Intellectual Property
임베딩 기반의 인과 관계 탐지 시스템과 방법 및 이를 실행하기 위한 프로그램이 기록된 기록매체.
10-2019-0019985.
20210111.
KOREA, REPUBLIC OF
임베딩 기반의 인과 관계 탐지 시스템과 방법 및 이를 실행하기 위한 프로그램이 기록된 기록매체.
10-2019-0019985.
20210111.
KOREA, REPUBLIC OF
한국어 드라마 대본 학습 생성 모델.
C-2020-043343.
20201119.
KOREA, REPUBLIC OF
한국어 스토리라인(줄거리) 생성 모델.
C-2020-042878.
20201118.
KOREA, REPUBLIC OF
한국어 안과 챗봇 시스템.
C-2020-030206.
20200904.
KOREA, REPUBLIC OF
스토리 생성 장치 및 스토리 생성 방법.
10-2017-0030476.
20181130.
KOREA, REPUBLIC OF
시공간 구조 기반의 확률 그래프 모델 학습 장치 및 방법(Apparatus and Method for learning probabilistic graphical model based on time-space structure).
10-1672500-0000.
20161028.
KOREA, REPUBLIC OF
데이터 처리 장치 및 방법 (Data Processing Apparatus and Method).
1020090087926.
20160420.
KOREA, REPUBLIC OF
Storage medium, apparatus, and method to author and play interactive content.
12/430,799.
20160223.
UNITED STATES
인터랙티브 컨텐츠 구성을 위한 데이터 처리 장치, 그 방법 및 기록 매체.
1020080100630.
20150513.
KOREA, REPUBLIC OF
콘텐츠 제공 장치 및 그 방법(Apparatus and method for providing contents).
10-1515963-0000.
20150422.
KOREA, REPUBLIC OF
Apparatus and method for generating probabilistic graphical model based on time-space structure.
13/112,420.
20140204.
UNITED STATES
Apparatus and method for providing digital content.
12/431,901.
20130226.
UNITED STATES
Data processing apparatus and method for constructing interactive contents and recording media.
12/432,067.
20120911.
UNITED STATES
Conference Paper
(2022)
Learning scene representation using character-centered graph.
2022 한국인공지능학회 & 네이버 추계공동학술대회.
KOREA, REPUBLIC OF
(2022)
Genre-Controllable Story Generation via Supervised Contrastive Learning.
International World Wide Web Conference.
FRANCE
(2021)
Developing a Ophthalmic Chatbot System.
IMCOM.
KOREA, REPUBLIC OF
(2020)
어텐션 제약 메모리 증강 오토인코더를 활용한 침입 탐지 시스템.
한국정보과학회 KSC 2020.
KOREA, REPUBLIC OF
(2020)
한국어 텍스트 데이터를 위한 변형적 데이터 증강 방법론.
한국정보과학회 KSC 2020.
KOREA, REPUBLIC OF
(2020)
A Systematic Approach to Building Autoencoders for Intrusion Detection.
Silicon Valley Cybersecurity Conference 2020.
UNITED STATES
(2020)
Developing a Korean QA Chatbot for a Medical Domain Using a Multi-step Retrieval Approach.
SMA 2020.
KOREA, REPUBLIC OF
(2020)
An Intelligent Storytelling System for Narrative Conflict Generation and Resolution.
2020 IEEE Conference on Games (CoG).
JAPAN
(2020)
Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings.
IEEE Conference on Games (CoG) 2020.
JAPAN
(2020)
유사도 기반의 한국어 발화 의도 인식을 위한 임베딩 방식 비교.
한국정보과학회 KCC 2020.
KOREA, REPUBLIC OF
(2020)
한글 자소분리 및 머신러닝을 이용한 불법 의약품 판매 게시물 탐지방법.
한국정보과학회 KCC 2020.
KOREA, REPUBLIC OF
(2020)
Emotion Recognition from Text Stories Using an Emotion Embedding Model.
Workshop on Multimodal, Expeditive, Generative and Actionable AI (MEGA AI).
KOREA, REPUBLIC OF
(2020)
Multi-modal Approach for Emotion Recognition of TV Drama Characters Using Image and Text.
CMComp 2020 Workshop (BigComp 2020).
KOREA, REPUBLIC OF
(2020)
Multi-label Text Classification Using an Emotion Embedding Model.
Workshop on Affective Content Analysis (AffCon 2020).
UNITED STATES
(2019)
변칙(Anomaly) 기반 IDS 성능 비교 및 연구 분석.
한국소프트웨어종합학술대회.
KOREA, REPUBLIC OF
(2019)
3D 환경에서 실시간 캐릭터 추적 카메라 구현.
2019년 한국게임학회 추계 학술발표대회 논문집.
KOREA, REPUBLIC OF
(2019)
Prediction of a Movie's Success From Plot Summaries Using Deep Learning.
Storytelling Workshop 2019.
ITALY
(2019)
Word2vec 임베딩을 이용한 책 추천 시스템.
한국컴퓨터종합학술대회 논문집.
KOREA, REPUBLIC OF
(2019)
감정점수를 활용한 시퀀스-투-시퀀스 기반 텍스트 요약.
한국컴퓨터종합학술대회 논문집.
KOREA, REPUBLIC OF
(2019)
텍스트 스토리에서 이벤트 추출 및 표현 방법 연구.
한국정보과학회 학술발표논문집.
KOREA, REPUBLIC OF